LOOT DROP BIO

Loot Drop is an indie game developer founded in November 2010.

We develop games on a variety of platforms. Our team of experienced game developers have designed, programmed and/or artistically rendered ground-breaking and award-winning titles respected throughout the world including work on games in the seminal Ghost Recon™, Dungeons & Dragons®Wizardry®Bard’s Tale™, Commander Keen™Wolfenstein 3D™, DOOM™Quake®, The Sims™, Mortal Kombat™, MechAssault™, Mechanic is the Message and Jagged Alliance® series.  We look forward to a return to core game development with our upcoming titles

John Romero
President, Coder and Game Designer

John Romero is an award-winning game designer, level designer and programmer whose work spans over 130 games, 107 of which have been published commercially, including the iconic works Wolfenstein 3D, DOOM and Quake. Romero has worked in the mobile, hardcore, mid-core, casual and MMO space. Romero has co-founded eight successful game companies including the likes of id Software, Gazillion Entertainment and, most recently, Loot Drop which is celebrating its 5th anniversary in 2015. He is considered to be among the world’s top game designers, and his products have won well over 100 awards. One of the earliest indie developers, Romero began working in the game space in 1979 on mainframes before moving to the Apple II in 1981. He is a completely self-taught programmer, designer and artist, having drawn his inspirations from early Apple II programmers. Romero co-owns Loot Drop and Romero Games.

John’s MobyGames.com developer profile

John’s Wikipedia profile

 

Brenda Romero
COO and Game Designer

Brenda Romero is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play. In 2015, she won the coveted Ambassador’s Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland’s game industry, academic and government policies. In 2013, she was named one of the top 10 game developers by Gamasutra.com and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Loot Drop and Romero Games.

Brenda’s MobyGames.com developer profile

Brenda’s Wikipedia profile

 

Michael Romero
Game Programmer

Michael got his start at Full Sail University, obtaining a B.S in Computer Science in 21 months. He has worked at Slipgate Ironworks, WishB, Smith & Tinker. The Amazing Society, and Breaktime Studios. He has been credited on

  • Nanovor Evolution
  • Marvel Super Hero Squad Online
  • Paper Streets
  • Wuzzit Trouble
  • Wuzzit Trouble Math Junior
  • Wuzzit Trouble Patterns
  • Wuzzit Trouble Extreme
  • Dodger Down
  • Ghost Recon Commander
  • Charmcraft Hollow
  • Cloudforest Expedition (unreleased)
  • Pettington Park
  • Dangerous Dave in the Deserted Pirate's Hideout
  • Spooks n Spikes (soon-to-be-published)
  • Gunman Taco Truck (soon-to-be-published)
  • Soon-to-soft-aunch Loot Drop title

Michael has been engrossed in the world of video games since early childhood. He's always been fascinated with the Eastern/Western RPG genres and their use of story, music and character development to provide an immersive gaming experience. Speaking of game music, he is a major advocate of it and listens to it daily (http://www.ocremix.org). Some of his hobbies include: gaming, working out, game music, coding and anime.  His favorite games are:  Chrono Trigger/Cross, Final Fantasy (6, 7, 8, 9, 10), Deus Ex, Anachronox, Persona (3, 4) and Super Mario RPG: Legend of the Seven Stars.

 

Ian Dunbar
Game Programmer

Ian Dunbar is a graduate of the University of California, Santa Cruz, receiving a B.S. in Computer Science: Game Design, and an M.S. in Games and Playable Media. Ian has an interest pursuing games as a form of satire and commentary as well as exploring new ways in which stories can be told and experienced.


He also likes to experiment with new tools with which to play games, and has made a number of games using the Microsoft Kinect as well as Google's Project Tango tablet. Recently his game It Takes Two won Best Game at the end of a Project Tango developer day at Google.

Ian's Portfolio is available at iancdunbar.com.